E-learning is a generally all-encompassing term that portrays educational technology which automatically or technologically supports learning and teaching. Bernard Luskin, a pioneer of e-learning, advocates that the “e” should be interpreted to mean “exciting, energetic, enthusiastic, emotional, extended, excellent, and educational” in addition to “electronic.”
This broad understanding focuses on new applications and developments, and also brings learning and media psychology into consideration. Parks suggested that the “e” should refer to “everything, everyone, engaging, easy”.
Basing on whether a particular aspect, component or delivery technique is given emphasis, a wide array of similar or overlapping terms has been used. As such, e-learning encompasses multimedia learning, technology-enhanced learning (TEL), computer-based training (CBT), computer-assisted instruction (CAI), internet-based training (IBT), web-based training (WBT), online education, virtual education, virtual learning environments (VLE) which are also called learning platforms, m-learning, digital enlightening collaboration, distributed learning, computer-mediated communication, cyber-learning, and multi-modal instruction. Every one of these numerous terms has had its advocates, who point up particular potential dissimilarities.
In practice, as technology has advanced, the particular “narrowly defined” aspect that was initially emphasized has blended into “e-learning.” As an example, “virtual learning” in a narrowly-defined semantic sense implies entering the environmental simulation within a virtual world, for example in treating PTSD.In practice, a “virtual education course” refers to any instructional course in which all, or at least a significant portion, is delivered by the Internet. “Virtual” is used in that broader way to describe a course that not taught in a classroom face-to-face but through a substitute mode that can conceptually be associated “virtually” with classroom teaching, which means that people do not have to go to the physical classroom to learn.
Accordingly, virtual education refers to a form of distance learning in which course content is delivered by various methods such as course management applications, multimedia resources, and videoconferencing. Students and instructors communicate via these technologies.
The wide-reaching e-learning industry is efficiently significant, and was estimated in 2000 to be over $48 billion according to conservative estimates. Developments in internet and multimedia technologies are the basic enabler of e-learning, with consulting, content, technologies, services and support being identified as the five key sectors of the e-learning industry. Information and communication technologies (ICT) are used extensively by young people.
E-learning expenditures fluctuate inside and outside countries. Many countries like Finland, Norway, Belgium and Korea appear to have moderately effectual programs.